Global Game Jam 2018

The prompt and theme of GGJ 2018 was 'Incompatible Genres'. Our team for the jam consisted of four people and we opted to make a game about flight simulation and fighting. The player is literal co-pilot of the game but instead of flying his / her task is to beat on human cargo to 'remain calm' . It's meant be light-hearted and your offline way of blowing-off-steam when you leave a busy airport. Forms of responsibilities included creation of characters, animation, and structuring of scene.

The game just recently got updated by my friend who did the programming!

This project involved Autodesk's Character Generator and Zbrush for accessories. Lastly to touch upon the software, I used Adobe Fuse which is a product similar to MakeHuman for generating characters. Animations were amassed from Mixamo and applied in Unity.