The prompt and theme of GGJ 2018 was 'Incompatible Genres'. Our team for the jam consisted of four people and we opted to make a game about flight simulation and fighting. The player is literal co-pilot of the game but instead of flying his / her task is to beat on human cargo to 'remain calm' . It's meant be light-hearted and your offline way of blowing-off-steam when you leave a busy airport. Forms of responsibilities included creation of characters, animation, and structuring of scene.
This project involved Autodesk's Character Generator and Zbrush for accessories. Lastly to touch upon the software, I used Adobe Fuse which is a product similar to MakeHuman for generating characters. Animations were amassed from Mixamo and applied in Unity.