The theme of the jam was 'Incompatible Genres' - it's clear game developers are delusional. Our team for the jam consisted of four people and we opted to make a game about flight simulation and fighting. You play as co-pilot of the game going berserk on his human cargo to keep his partner pilot from going crazy dealing with all of the unruly passengers. After working on the models for a while, I ended up sleeping in a campus lobby while a fellow teammate did the programming to make this happen. What I'm saying is that game jams are difficult, unpredictable, and zany; I've washed my hands of bringing this project to life.
I was responsible for the art and unintended animation of the passengers. yikes
Production processes involved Autodesk's Character Generator / Zbrush for accessories. Also, I used Adobe Fuse which is a product similar to MakeHuman for making/generating characters. Animations were amassed from Mixamo and applied as-is in Unity.